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Discuss World of Warcraft. News Gain the Winds of Wisdom 100% Experience Buff. 516: 15 April 2020 New Forum Guide - Syntax and Features. Updated: November 16th Greetings Heroes of Azeroth! In your realm I am Siyanati, a traveler who is just now exploring this amazing world of Azeroth. However, in other realms I am more commonly known as.

Robert and Trude mourned what they thought had been a lonely and isolated life for their disabled son. But when Mats died, they discovered that people all over Europe lit candles in his memory.A version of this story was first published in Norwegian by broadcaster NRK.' We were really very traditional. We didn't want him turning his daily rhythm upside down.'

Sitting in a cafe by his office at Oslo City Hall, Robert Steen describes how he used to worry about his son staying up late into the night.' In retrospect, I think we should have been more interested in the game world, where he spent so much time,' says 56-year-old Robert. Drag n boom all dragons. 'By not doing so, we robbed ourselves of an opportunity that we didn't know we had.' Robert delivered his funeral eulogy for Mats in late 2014, in a chapel at the Norwegian capital's Western Cemetery.Among those who sat listening to his words - in-between relatives and a few people from the health service who knew Mats well - was a group of people the family didn't know.Only Robert had met them. And only once, the evening before.Mats had barely left the basement flat underneath his family's home in the last years of his life, so it was strange that people unknown to the family were present at the funeral.Even stranger - Mats himself had also never met these people.

Image copyright Steen family Image captionFather and son - Robert and Mats in Oslo, July 2012Before his death, these grieving visitors would not have thought of Mats as Mats - but instead as Ibelin, a nobleman by birth, a philanderer and a detective. Some of those paying their respects lived close by, but others had come from afar. They wept for their good friend.Later in the funeral service one of them would speak, and tell the gathering that just now, all across Europe, people were lighting candles for Mats.It was written in the stars, it was coded in his DNA.The Mats that sauntered around with a crown on his head on his fourth birthday in July 1993 would, within a few years, not be able to walk.

Shadowlands Alpha - Bastion Questing Experience Chapters 4 - 6Today we're taking a look at the second half of the questing story in Bastion! You can find our coverage of Part 1! You can also see some.The following contains spoilers!Chapter 4. With the fragment of the Paragon in hand, Kleia directs you to meet her at the Mnemonic Locus. She has Pelagos go warn Hero's Rest that the Forsworn could attack again to which he agrees, telling her to come back to him safely. There, you find a steward named Mikanikos arguing with the image of Locus-Keeper Mnemis. Access to the Locus is currently restricted and only Forsworn are authorized at the moment.

Mikanikos exclaims that he is the Forgelite Prime, but the image just disappears and Kleia worries you might be too late. He suggests that you restore the Locus by finding the Locus Manual among the discarded scrolls as well as collecting 12 Centurion Cores from the corrupted constructs on the grounds. When you complete these tasks and return to Mikanikos, he discovers from the scroll that the Soul Mirrors and the Locus are tied together.

He asks you to aid him in using the nearby Anima Conduits to restore the Mnemonic Locus. While you do so, Kleia asks the steward if the Locus can gather memories from something that isn't a soul.

Mikanikos asks her to elaborate, and she reveals that the brought a fragment of the Forsworn responsible for all this. You place the fragment down and Mikanikos says it is highly unusual to use the forge in this way, but it might work. He asks for your help in 'distilling the memories of the Forsworn from the fragment. What follows is a little game where soul fragments head toward the Locus and you must collect the good ones while avoiding the bad ones. They are highlighted when good and you receive a stacking slow debuff whenever u cross over a bad one. Locus-Keeper Mnemis shouts that she alerted the Forsworn when you recover the memory fragment, and Mikanikos rushes off exclaiming he is going to reprogram her if it's the last thing he does. Kleia tells you to take the fragment to a soul mirror while she protects the Forgelight Prime.

The first vision shows Lysonia still as an aspirant talking to a shadowy figure. She fears she will lose herself if she 'gives up anymore,' to which the figure says to trust the process. She wonders how long they endured it, and the figure says long enough to remember there was pain, but not so recently that he feels it. The second memory shes Lysonia join the Shrouded Figure and become a Forsworn. The final memory shows Lysonia leading the Forsworn on the attack at the Temple of Purity on the 'Paragon's' orders. Kleia contacts you and says she knows where to find another soul mirror. She tells you to head to the cavern in the North and will meet you there.

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The final memory shows Lysonia about to receive new orders from the Paragon, but the Locus-Keeper cuts it off and you are forced to defeat her while Mikanikos repairs her. Back to normal, the Locus-Keeker reveals that this particular memory can only be recalled within the Vault of the Archon but you need two offerings to gain access. The Locus-Keeper cannot tell you directly where the offerings are, but puts you in the right direction. When you find the location, Mikanikos must be protected from Forsworn while he activates them. You then place both offerings on the statues outside the Vault of the Archon and head inside.

As Mikanikos works to get the barrier down, you must aid Kleia in keeping the Umbral Phalynx's from entering the vault. When the barrier is down, the final memory is revealed as Lysonia asks the shrouded figure why he sent the vengeful one away. The figure says his gaze was too narrow for what he was offering her, and there is another power at play. The Forsworn do not fight for Bastion alone. He tells her that once she has taken Purity they will make their move. Kleia and Mikanikos says this is a problem and they must find a way to get an audience with and warn the Archon!

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You then take a teleport out of the Vault. Chapter 5. Outside the vault, Kleia says you must find a way to get into Elysian Hold! She tells you to meet her at Hero's Rest. You approach a platform that takes you up to Hero's Rest and find Kleia engaged in conversation with Kalisthene. She exclaims that the Mawsworn are already within their ranks.

Kalisthene says that with this new information the Archon might feel differently about the previous report. She allows you to contact the Polemarch. If he sees fit, he can aid you in procuring an audience with the Archon directly. Unfortunately the signal device to draw the Polemarch's attention has been broken for some time.

Kalisthene provides you with a steward which grants you the Summon Steward Bastion ability for use in the zone. You are able to pick any of the stewards in the area and the game says to be certain of this choice as it can't be changed for some time. Once picked, you use your new steward to fix the Beacon of Invocation and summon Polemarch Adrestes.

Kalisthene has vouched for you and so Adrestes says the Archon has decided to grace you with an audience. It is your duty to present your discoveries to her and follow her wise judgment. He then carries you to Elysian Hold. Upon arriving, Kleia and Pelagos are in awe as they have never been to Elysian Hold. You then approach the Archon and there is a placeholder for a cut-scene where Kleia warns her of the impending attack. Adrestes explains that each temple of Bastion is protected by wards in Elysian Hold.

As long as these wards hold, no malevolent force can launch an assault. He is concerned that the Forsworn were able to attack Purity in such force. You are told to investigate the wards.

You find most of them intact, but the ward of Purity has been disabled. You also find Forsworn Uther shutting down the ward of Courage. As you approach, he says you are too late. The Forsworn will rise and Bastion will endure a new order. You flies off and you rush back to warn the Archon.

Adrestes says the Temple of Courage is where all kyrian learn to fight and it can't be allowed to fall. He tells you to seek out Thanikos in Xandria's Vigil.

Chapter 6. You go to the nearby flight path to get a ride to Xandria's Viigil. In the sky there is a placeholder for an 'awesome in-game event.' . You land to find many dead aspirants and Thanikos and a lich Nalthor the Rimebinder channeling a spell on a nearby construct. Thanikos says that in a fair fight the warriors of Bastion could stand against countless swarms of Maldraxxi, but this was anything but fair.

They came without warning or cause and the kyrian were unprepared. They must not be allowed to encroach any further. He asks you to help him reclaim the Vigil. Nalthor is angered that you have interrupted his work. Thanikos says that the lich has broken the ancient treaties and justice will be done. Nalthor exclaims that you will serve his master in death, just like the other kyrian that fell in death. Thanikos says that they are allies, but Nalthor says kyrian are nothing but fuel and the corpses are forever more in the master's service.

He tells Thanikos that he will see to it that he serves at his side when reborn as a reward for the entertainment. He opens portals and you fight off waves off undead before Nelthor teleports away and you secure the area. Thanikos says that the northern grounds have been taken by the House of Constructs, home to Maldraxxus' most resilient warriors. He asks you to slay their forces and cleanse the area. Mikanikos is here too working on the Centurion construct that Nalthor was channeling a spell on.

He says he can repair it if you find an Anima Conflux, Eternity Plating, and Archonic Resonator. Disciple Apolon also requests that you save 6 captured kyrian. Next, you must head to the Southern half of the temple whee the House of Rituals has taken over. Unlike the constructs, their key advantage in battle is their endless army of risen fighters. You must use the Archonic Resonator to sunder 12 solders' corpses while also draining Necrotic extractors to empower the Anima Conflux. You then meet Thanikos at the Shattered Span and Mikanikos says to buy him time while the colossus charges.

Thanikos says you and him must delay Amarth the Reanimator until the Colossus is fully charged. After, you take control of the Colossus and fire on the flying enemies above. Thanikos then asks you to confront Amarth the Reanimator with him. You arrive to find The Paragon of Courage, Xandria engaged in combat with Amarth.

Thanikos jumps into the fight, but Amarth summons ritualists who bind Thanikos and transform him into a bone construct that you are forced to defeat. Xandria flies after Amarth and you flee the area with help from Disciple Apolon. Apolon is saddened that Thanikos is gone and says Maldraxxus must answer for their crimes.

He tells you to go to Oribos and speak with the Tal-Inara, Voice of the Arbiter, and let her know what happened. You are also told to enter the Necrotic Wake dungeon and defeat Amarth the Reanimator. With the major changes coming to leveling characters from 10-50 in Shadowlands, we want to make sure that there is a navigational parity among all of the different expansions you can choose while questing. In the next version of the Shadowlands Alpha that will appear this week, testers are going to see an intentional change coming to Shadowlands for a couple of older Pathfinder achievements.Specifically, the flight training rewards from and, will no longer be required for flying in Draenor or Broken Isles content.

These will now be granted at level 30 with expert flying.The achievements will remain in place as before, and will still be the way to earn the Soaring Skyterror mount, while will continue to reward increased mount speed in the Broken Isles.Thank you very much! With this week’s update to the Shadowlands Alpha, testers will encounter a number of changes to Torghast:. Mounting has been disabled everywhere in Torghast. Developers’ notes: This was a bug.

We apologize for any misunderstanding it introduced. Our goal is for Maw Powers that grant movement abilities to be powerful, valuable choices. We feel that this is the way to continue building interest in moving around the space efficiently. Priest Anima Powers which previously only affected Flash Heal now also affect Shadowmend. Several other existing Priest Anima Powers have also been adjusted.

The Tarragrue is tired of being bullied and has bolstered his defenses. Developers’ note: Please continue trying to bully the Tarragrue.

Torghast escort NPC’s can now be stunned temporarily if they take too much damage. Urns are now named Ashen Phylacteries. Many bug fixes.

Many more bug fixes.Covenant Abilities ChangesSeveral Covenant Abilities have been updated in this build. Click the banner below to see all the for every class. Originally Posted by MMO-Champion Death Knight- Sprout an additional limb for 12 sec.

Every 2 sec, it deals 45% of Attack Power Shadow damage to all nearby enemies and pulls an enemy to your location if they are further than 8 yds from you.Demon Hunter- Commission a duel to the death against a Condemned Demon from the Theater of Pain. Defeating the demon and consuming its Empowered Soul Fragment reduces the cooldown of Metamorphosis by 60 sec. Fleshcraft treats the Condemned Demon as a powerful enemy.- Charge to an enemy, inflicting 250% of Attack Power Nature damage and rooting them in place for 3 sec. The target is marked for 60 sec, inc increasing your Fury from Demon's Bites/Shears against them by 50%. You may reactivate The Hunt every 30 sec to teleport behind the marked target, ignoring line of sight.Hunter- Summon a Wild Spirit at the target location that applies Wild Mark to all enemy targets below it for 15 sec. While the Wild Spirit is active, each ability you use against a target affected by the Wild Mark calls forth a spirit beast to strike your target for 45% of Attack Power Arcane damage.Shaman- Transfer the life force of up to 8 enemies in the targeted area, dealing 25% of Spell Power + 25% of Attack Power Nature damage every 0.5 sec for 3 sec.

Pressing Fae Transfusion again within 20 sec will release 75% of all damage from Fae Transfusion, healing up to 8 allies near yourself.Warlock- Call forth a cloud of chaotic of anima that travels to the target enemy, dealing 100% of Spell Power Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing 261% of Spell Power Shadow damage over 12 sec to all nearby enemies.Spell Changes. Originally Posted by MMO-Champion FactionsShadowlands. The Avowed (New)Flight MastersThe Shadowlands. Oribos - Name changed from '9.0 Oribos' to 'Oribos'.LFG DungeonsDungeons.

Path of Ascension - Aid your soulbinds in proving themselves in the Path of Ascension. Map: Bastion Arena - Path of Ascension (9.0). Roles: 1 damage. 9.0 Bastion Arena - Path of Ascension.

In Shadowlands, Azeroth’s heroes journey into the realm of the dead after Sylvanas Windrunner tears open the veil between life and death. As they explore four otherworldly zones—Bastion, Maldraxxus, Ardenweald, and Revendreth—players will meet the Covenants that rule the afterlife realms in the Shadowlands. Your final destination in the narrative arc is the shadowy realm of Revendreth.Welcome to RevendrethYou arrive with urgent news for Sire Denathrius, the Master of Revendreth and ruler of the Venthyr.

The realm is in a midst of a rebellion caused by the anima drought that’s swept over the Shadowlands. The only thing more meaningful than your survival is your discretion — you’ve walked into a den of secret keepers who are all ears as much as they are all teeth.

If you are to deliver this message and save these lands you must play court and trust your instincts, for the Venthyr don’t always mean what they say and your new fickle friends can quickly turn into formidable foes.All souls who are sent to Revendreth receive a Sinstone. Any misdeeds you’ve committed in life are inscribed upon this tombstone along with your true name. Keep its location secret and do what you must to purge any vile thing etched upon it.Place of PrideRevendreth is made up of seven distinct districts, each presided over by a Harvester — powerful Venthyr who have upheld the ways of this place since creation to encourage spirits to repent for their past sins. Those who are successfully reformed are presented with a choice: Return to Oribos to be sent on to another afterlife, or remain in Revendreth and become one of the Venthyr.

As for those who resist redemption? They’re banished to the Maw.Some of the Venthyr’s practices are questionable but be warned: Dissenters disappear in these dark lands.Home to the most decadent Venthyr loyal to Sire Denathrius, the Castle Ward is dangerous to any who are unwilling to side with the Master. The nobles who reside in the inner citadel are the oldest Venthyr and have earned their place in the shadow of The Master and are kept in order by the Countess, Harvester of Desire.When greeting the Master, show your respect by addressing him by his honorifics: Sire Denathrius, Master of Revendreth, King of the Venthyr, First Blooded, Commander of the Stoneborn, and The Fangs of the Shadowlands.

These are but a few of the entities you’ll encounter in Revendreth. While adventuring, it's best to stay vigilant—you might even cross paths with long-passed heroes of Azeroth who now wander this world.Venthyr CovenantWhen players reach maximum level and have explored the first four zones, they’ll be able to pledge themselves to a Covenant, like the Venthyr.

Each Covenant offers its champions abilities, along with other powers and cosmetic rewards that can be unlocked through a Covenant Campaign—an epic storyline unique to the faction. Pictured: cloth (left), plate (center), and leather gear (right).There are more mysteries yet to unravel in Revendreth, and not all as it seems—what the Master says is one thing, and the reality is another matter entirely.

As one of Azeroth’s greatest heroes, it falls to you to shine light upon the truth.Halls of Atonement Dungeon and Story Spoilers Below!Halls of AtonementThe Halls of Atonement were once a pinnacle of redemption for the most prideful of souls. However, due to recent events they’ve fallen into darkness and succumbed to forbidden magics.Difficulties: Normal, Heroic, MythicLevel: 50 + (One of four level-up dungeons.). Halkias, the Sin-Stained GoliathHalkias, a massive golem infused with sin and anima, has been awakened by the Depraved Venthyr's machinations. The Lord Chamberlain's forces have struggled to contain it, splitting its anima across multiple sinstone golem shards.EchelonThe Lord Chamberlain's right hand, Echelon is a veteran Stoneborn soldier commanding legions of minions in the Chamberlain's name.High Adjudicator AleezWithin the Halls of Atonement, past the courtyard and gargoyles, is a church unlike any seen on Azeroth. The High Adjudicator presides over a congregation of spirits, separating sin from form and storing anima with the vessels of atonement.Lord ChamberlainThe Lord Chamberlain deposed the High Accuser and wrested control of the Halls of Atonement through deceit and cruelty. Restoring the Accuser's rightful command will go far in returning stability to Revendreth.Halls of Atonement is a 5-player dungeon inside Revendreth.